AI Insights · Timothy · June 2022
Top 5 Roguelike Games Performance in the UK in Q2 2022
Discover the performance metrics of the top 5 roguelike games in the UK during Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends for the top 5 roguelike games on a unified platform in the United Kingdom. Here's a closer look at their performance based on data from Sensor Tower.
Diablo Immortal by Blizzard Entertainment, Inc. had a strong start with weekly downloads peaking at around 424K at the end of May. Downloads then saw a steady decline, reaching approximately 19K by the end of June. The game’s weekly revenue started at about $146K in late May and peaked at nearly $222K in the first week of June, before gradually dropping to around $131K by the end of the month. Weekly active users also decreased from roughly 339K in early June to about 152K by the end of the month.
RAID: Shadow Legends from Plarium Global Ltd experienced consistent weekly revenue, fluctuating between $137K and $258K throughout the quarter. Weekly downloads saw a peak of around 17K at the end of May, but dropped to approximately 8.6K by the end of June. Weekly active users remained relatively stable, ranging from 28.8K to 39.1K, with a slight decline towards the end of the quarter.
Archero by HABBY showed modest weekly revenue, varying between $10.8K and $19K. Downloads peaked at around 9K in mid-June and then decreased to approximately 4.7K by the end of the month. The game maintained a steady number of weekly active users, fluctuating between 37.5K and 42.7K.
PunBall, also by HABBY, had weekly revenue ranging from $4.6K to $8.9K, with a noticeable peak at the end of May. Downloads saw a peak of around 4K in late May, followed by a decline to roughly 1.7K by the end of June. Weekly active users ranged from 13.1K to 18.1K, with a slight dip towards the end of the quarter.
Finally, Idle Heroes - Idle Games from DHGames Limited demonstrated fluctuating weekly revenue, peaking at around $49K in late May. Downloads remained relatively low, peaking at approximately 2.7K in early June. The game’s weekly active users were fairly consistent, ranging from 19.5K to 21.9K.
For more detailed insights and data, visit Sensor Tower.